На этой странице указаны только важные для пользователей изменения продукта. Секреты, чувствительные детали безопасности, персональные данные и приватные операционные заметки исключены.
ИзмененоРаздел: WikiВлияние: medium
Wiki now uses a true documentation layout
The public wiki now uses a CS2.cam-inspired docs interface with a dedicated top bar, left index, central article flow, and right table of contents.
- The marketing hero, article-card list, and public footer are removed from the wiki view.
- The page now opens directly on documentation sections instead of a landing-style article hub.
- The search field supports Cmd/Ctrl + K and filters wiki content by typed words.
ИсправленоРаздел: NavigationВлияние: low
Sidebar action buttons fit better
The premium, wiki, and Discord calls to action in the sidebar now keep a cleaner compact layout.
- The premium CTA no longer wraps awkwardly in the narrow sidebar.
- Wiki and Discord buttons now keep tighter spacing and safer text overflow.
ИзмененоРаздел: ReplayВлияние: high
2D replay gets a real tactical stage
The 2D replay layout now moves closer to the CS2.cam reference with a larger radar, dark stage, compact toolbar, and split right panels.
- The radar is larger and no longer sits inside a small grid-heavy card.
- The right side now separates match info, exchanges, and player lists into tighter panels.
ИсправленоРаздел: PipelineВлияние: medium
Demo processing avoids duplicate matches
Stalled analysis jobs that already created a match are now stopped instead of being run from scratch again.
- The worker still retries jobs that stall before metrics create a match.
- After a match exists, the job is failed safely so users do not get duplicate match entries.
ИзмененоРаздел: Match reportВлияние: medium
Миссия матча лучше понимает trade-off lurker
Первая coaching-миссия больше не винит missed trades, если solo impact уже дает ценность.
- Высокий ADR или несколько выигранных opening fights могут перевести слабый trade/spacing сигнал в mission про solo trade-off.
- Карточка объясняет, когда сохранять lurk, а когда возвращаться на дистанцию trade.
ИзмененоРаздел: MatchesВлияние: medium
Match details now focus on the scoreboard
The match details panel keeps only the overview tab and uses FACEIT avatars when roster data is available.
- The extra map veto and map pills were removed from the details sub-navigation.
- Player rows now use FACEIT roster images, and team headers use the FACEIT captain name and image when available.
ИсправленоРаздел: AI coachingВлияние: medium
Coaching priorities now start at 1
Priority cards are numbered from their real display order instead of trusting the number written by the generated markdown.
- Reports that accidentally say Priority 02 first now display as Priority 01.
- The report prompt now explicitly asks the model to number priorities 1, 2, 3 in order.