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ClutchCoach updates - May 19, 2026

This page only lists user-relevant product changes. Sensitive security details, secrets, personal data and private operational notes are intentionally excluded.

AddedArea: MatchesImpact: medium

Reports can now render multiple evidence clips

ClutchCoach now queues video evidence for the high and medium coaching issues instead of limiting each report to one clip.

  • Low-urgency findings do not automatically spend render credits.
  • Each report clip now explains what happened and what should have happened.
RemovedArea: HomepageImpact: low

Homepage pricing focuses on Free and Pro

The Team plan card has been removed from the homepage pricing section.

  • Visitors now see only the Free and Pro cards on the homepage.
  • The pricing layout has been adjusted to keep the remaining cards balanced.
FixedArea: MatchesImpact: high

Trade clips show the missed trade window

Evidence clips for late trades now target the teammate death window instead of only showing the player's later kills.

  • Trade and spacing clips start before a nearby teammate dies while the player is still alive.
  • The clip stays short so the proof focuses on the decision window, not the unrelated end of the round.
FixedArea: MatchesImpact: high

Evidence clips are strict about report topics

Report pages no longer fall back to unrelated evidence clips when a coaching report exists.

  • Trade-rate priorities are now recognized from phrases like trade rate, qualified windows, and trade opportunities.
  • If an existing clip does not match a parsed report priority, it is hidden instead of being shown as false proof.
ChangedArea: MatchesImpact: medium

Evidence clips now stop after the player death

DEMO-SLAP clips now keep the useful setup before the mistake and stop shortly after the selected player dies.

  • Clips are shorter when the coaching evidence is a death.
  • The video avoids continuing after the POV changes away from the analyzed player.
FixedArea: MatchesImpact: medium

Evidence clips now lock to the report player POV

Evidence clip rendering now forces the POV to the player analyzed in the report.

  • Custom DEMO-SLAP renders use the match player's SteamID64 instead of any stale clip focus value.
  • Clip metadata records the requested POV to make future render checks easier.
FixedArea: MatchesImpact: high

Movement clips ignore utility deaths

Movement-death coaching now separates weapon duels from HE, molotov/incendiary, C4, and world damage.

  • Average velocity at death is now calculated only from weapon-duel deaths.
  • A movement evidence clip will not use a grenade or utility death as proof of poor counter-strafing.
FixedArea: MatchesImpact: high

Evidence clips follow the report priorities

ClutchCoach now creates evidence clips from the priorities actually shown in the coaching report, instead of using a separate clip diagnosis.

  • If the report prioritizes movement deaths or T-side passivity, the clips now target those exact topics.
  • Passive-side clips focus on the early-round window where the report says the player waited too long.
ChangedArea: MatchesImpact: medium

Evidence clips render in batches

When several coaching evidence clips are needed for the same match, ClutchCoach now starts them together after the DEMO-SLAP analysis is ready.

  • Multiple clips for one report no longer wait for a full one-by-one render chain.
  • The report refresh can pick up every finished clip from the same DEMO-SLAP render batch.
FixedArea: MatchesImpact: medium

Evidence clips avoid duplicate moments

When a report creates multiple evidence clips, ClutchCoach now avoids selecting the same round twice.

  • High and medium coaching issues try to use distinct proof rounds.
  • The report view also hides duplicate clips that point to the same video or round.
AddedArea: MatchesImpact: medium

Evidence clips auto-refresh when ready

Report pages now refresh the evidence clip area automatically while an in-game clip is rendering.

  • A loading ring appears where the video player will be shown.
  • When the MP4 is ready, the player replaces the render placeholder without a manual page refresh.
FixedArea: MatchesImpact: high

Engagement timing starts after freeze time

T/CT passivity now ignores round restart delay and freeze/buy time before players can move.

  • Average time to first engagement is measured from the playable round start.
  • Passivity evidence clips now avoid showing the dead time before the round can actually be played.
FixedArea: MatchesImpact: medium

Evidence clip polling is more resilient

The DEMO-SLAP render polling now times out and retries instead of letting the worker hang silently.

  • Render status and URL checks now have a timeout.
  • If the MP4 URL is already available, ClutchCoach stores it even when the render status wording is unexpected.
AddedArea: MatchesImpact: medium

Evidence clips can render through DEMO-SLAP

ClutchCoach can now queue paid evidence clips through the DEMO-SLAP API when the feature is enabled.

  • The worker submits token-protected demo URLs, estimates credits, renders custom POV clips, and stores the MP4 link.
  • Ready clips refresh their signed DEMO-SLAP URL when a report is opened.
  • Reports now show the evidence clip in an integrated video player next to the coaching text when space allows.