This page only lists user-relevant product changes. Sensitive security details, secrets, personal data and private operational notes are intentionally excluded.
AddedArea: MatchesImpact: medium
Reports can now render multiple evidence clips
ClutchCoach now queues video evidence for the high and medium coaching issues instead of limiting each report to one clip.
- Low-urgency findings do not automatically spend render credits.
- Each report clip now explains what happened and what should have happened.
RemovedArea: HomepageImpact: low
Homepage pricing focuses on Free and Pro
The Team plan card has been removed from the homepage pricing section.
- Visitors now see only the Free and Pro cards on the homepage.
- The pricing layout has been adjusted to keep the remaining cards balanced.
FixedArea: MatchesImpact: high
Trade clips show the missed trade window
Evidence clips for late trades now target the teammate death window instead of only showing the player's later kills.
- Trade and spacing clips start before a nearby teammate dies while the player is still alive.
- The clip stays short so the proof focuses on the decision window, not the unrelated end of the round.
FixedArea: MatchesImpact: high
Evidence clips are strict about report topics
Report pages no longer fall back to unrelated evidence clips when a coaching report exists.
- Trade-rate priorities are now recognized from phrases like trade rate, qualified windows, and trade opportunities.
- If an existing clip does not match a parsed report priority, it is hidden instead of being shown as false proof.
ChangedArea: MatchesImpact: medium
Evidence clips now stop after the player death
DEMO-SLAP clips now keep the useful setup before the mistake and stop shortly after the selected player dies.
- Clips are shorter when the coaching evidence is a death.
- The video avoids continuing after the POV changes away from the analyzed player.
FixedArea: MatchesImpact: medium
Evidence clips now lock to the report player POV
Evidence clip rendering now forces the POV to the player analyzed in the report.
- Custom DEMO-SLAP renders use the match player's SteamID64 instead of any stale clip focus value.
- Clip metadata records the requested POV to make future render checks easier.
FixedArea: MatchesImpact: high
Movement clips ignore utility deaths
Movement-death coaching now separates weapon duels from HE, molotov/incendiary, C4, and world damage.
- Average velocity at death is now calculated only from weapon-duel deaths.
- A movement evidence clip will not use a grenade or utility death as proof of poor counter-strafing.
FixedArea: MatchesImpact: high
Evidence clips follow the report priorities
ClutchCoach now creates evidence clips from the priorities actually shown in the coaching report, instead of using a separate clip diagnosis.
- If the report prioritizes movement deaths or T-side passivity, the clips now target those exact topics.
- Passive-side clips focus on the early-round window where the report says the player waited too long.
ChangedArea: MatchesImpact: medium
Evidence clips render in batches
When several coaching evidence clips are needed for the same match, ClutchCoach now starts them together after the DEMO-SLAP analysis is ready.
- Multiple clips for one report no longer wait for a full one-by-one render chain.
- The report refresh can pick up every finished clip from the same DEMO-SLAP render batch.
FixedArea: MatchesImpact: medium
Evidence clips avoid duplicate moments
When a report creates multiple evidence clips, ClutchCoach now avoids selecting the same round twice.
- High and medium coaching issues try to use distinct proof rounds.
- The report view also hides duplicate clips that point to the same video or round.
AddedArea: MatchesImpact: medium
Evidence clips auto-refresh when ready
Report pages now refresh the evidence clip area automatically while an in-game clip is rendering.
- A loading ring appears where the video player will be shown.
- When the MP4 is ready, the player replaces the render placeholder without a manual page refresh.
FixedArea: MatchesImpact: high
Engagement timing starts after freeze time
T/CT passivity now ignores round restart delay and freeze/buy time before players can move.
- Average time to first engagement is measured from the playable round start.
- Passivity evidence clips now avoid showing the dead time before the round can actually be played.
FixedArea: MatchesImpact: medium
Evidence clip polling is more resilient
The DEMO-SLAP render polling now times out and retries instead of letting the worker hang silently.
- Render status and URL checks now have a timeout.
- If the MP4 URL is already available, ClutchCoach stores it even when the render status wording is unexpected.
AddedArea: MatchesImpact: medium
Evidence clips can render through DEMO-SLAP
ClutchCoach can now queue paid evidence clips through the DEMO-SLAP API when the feature is enabled.
- The worker submits token-protected demo URLs, estimates credits, renders custom POV clips, and stores the MP4 link.
- Ready clips refresh their signed DEMO-SLAP URL when a report is opened.
- Reports now show the evidence clip in an integrated video player next to the coaching text when space allows.